Overloading binary operators can be overloaded just as easily as unary operators. We’ll look at examples that overload arithmetic operators, comparison operators, and arithmetic assignment operators.

#### Arithmetic Operators

In the ENGLCON program in before we showed how two English Distance objects could be added using a member function add_dist(): **dist3.add_dist(dist1, dist2);**

By overloading binary operators the + operator we can reduce this dense looking expression to dist3 = dist1 + dist2;

Here’s the listing for ENGLPLUS, which does just that:

// englplus.cpp // overloaded ‘+’ operator adds two Distances #include <iostream> using namespace std; //////////////////////////////////////////////////////////////// class Distance //English Distance class { private: int feet; float inches; public: //constructor (no args) Distance() : feet(0), inches(0.0) { } //constructor (two args) Distance(int ft, float in) : feet(ft), inches(in) { } void getdist() //get length from user { cout << “\nEnter feet: “; cin >> feet; cout << “Enter inches: “; cin >> inches; } void showdist() const //display distance { cout << feet << “\’-” << inches << ‘\”’; } Distance operator + ( Distance ) const; //add 2 distances }; //-------------------------------------------------------------- //add this distance to d2 Distance Distance::operator + (Distance d2) const //return sum { int f = feet + d2.feet; //add the feet float i = inches + d2.inches; //add the inches if(i >= 12.0) //if total exceeds 12.0, { //then decrease inches i -= 12.0; //by 12.0 and f++; //increase feet by 1 } //return a temporary Distance return Distance(f,i); //initialized to sum } //////////////////////////////////////////////////////////////// int main() { Distance dist1, dist3, dist4; //define distances dist1.getdist(); //get dist1 from user Distance dist2(11, 6.25); //define, initialize dist2 dist3 = dist1 + dist2; //single ‘+’ operator dist4 = dist1 + dist2 + dist3; //multiple ‘+’ operators //display all lengths cout << “dist1 = “; dist1.showdist(); cout << endl; cout << “dist2 = “; dist2.showdist(); cout << endl; cout << “dist3 = “; dist3.showdist(); cout << endl; cout << “dist4 = “; dist4.showdist(); cout << endl; return 0; }

To show that the result of an addition can be used in another addition as well as in an assignment, another addition is performed in main(). We add dist1, dist2, and dist3 to obtain dist4 (which should be double the value of dist3), in the statement

dist4 = dist1 + dist2 + dist3;

Here’s the output from the program:

*Enter feet: 10*

*Enter inches: 6.5*

*dist1 = 10’-6.5” ←—– from user*

*dist2 = 11’-6.25” ←—- initialized in program*

*dist3 = 22’-0.75” ←—– dist1+dist2*

*dist4 = 44’-1.5” ←—— dist1+dist2+dist3*

In class Distance the declaration for the operator+() function looks like this: **Distance operator + ( Distance );**

This function has a return type of Distance, and takes one argument of type Distance. In expressions like

*dist3 = dist1 + dist2;*

it’s important to understand how the return value and arguments of the operator relate to the objects. When the compiler sees this expression it looks at the argument types, and finding only type Distance, it realizes it must use the Distance member function operator+(). But what does this function use as its argument dist1 or dist2? And doesn’t it need two arguments, since there are two numbers to be added?

Here’s the key: The argument on the left side of the operator (dist1 in this case) is the object of which the operator is a member. The object on the right side of the operator (dist2) must be furnished as an argument to the operator. The operator returns a value, which can be assigned or used in other ways; in this case it is assigned to dist3.

In the operator+() function, the left operand is accessed directly since this is the object of which the operator is a member using feet and inches. The right operand is accessed as the function’s argument, as d2.feet and d2.inches.

We can generalize and say that an overloaded operator always requires one less argument than its number of operands, since one operand is the object of which the operator is a member. That’s why unary operators require no arguments. This rule does not apply to friend functions and operators.

To calculate the return value of operator+() in ENGLPLUS, we first add the feet and inches from the two operands (adjusting for a carry if necessary). The resulting values, f and i, are then used to initialize a nameless Distance object, which is returned in the statement return Distance(f, i);

This is similar to the arrangement used in COUNTPP3, except that the constructor takes two arguments instead of one. The statement **dist3 = dist1 + dist2;**

in main() then assigns the value of the nameless Distance object to dist3. Compare this intuitively obvious statement with the use of a function call to perform the same task,

Similar functions could be created to overload other operators in the Distance class, so you could subtract, multiply, and divide objects of this class in natural looking ways.

Read More Topics |

The unified process in software engineering |

C programming language |

Overloading unary operators |